Need to hire AR/VR developers fast? Turn to vetted engineers who can hit the ground running.
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We make it easy to scale your mobile testing capacity up and down. Onboard senior talent quickly while protecting your velocity, budget and IP..
Find top talent in weeks instead of months to hire on your own.
Start with one developer or spin up an entire QA squad as your roadmap evolves.
Onboard developers who adopt your tools, time zones, and testing standards.
Partner with engineers with deep experience in building immersive 3D experiences.
We manage NDAs, cross‑border contracts, and payroll, protecting your IP.
Benefit from 97% retention that maintains knowledge and continuity across product cycles.
Find top talent in weeks instead of months to hire on your own.
Start with one developer or spin up an entire QA squad as your roadmap evolves.
Onboard developers who adopt your tools, time zones, and testing standards.
Partner with engineers with deep experience in building immersive 3D experiences.
We manage NDAs, cross‑border contracts, and payroll, protecting your IP.
Benefit from 97% retention that maintains knowledge and continuity across product cycles.
Our streamlined approach is built to connect you with top AR/VR developers.
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At X-Team, we provide outsourced AR/VR developers who act like long-term teammates—plugging into your 3D pipelines, adopting your rituals, and building immersive experiences that are production-ready from day one so your product moves faster and scales without limits.
Our hiring process starts by pre-vetting every candidate for technical skill and cultural fit. Our rigorous process ensures that only the most qualified, compatible, and high-performing candidates are presented for your consideration.
In many cases, we can match you with a single developer within a few weeks. Larger teams take longer, depending on the skill sets and number of engineers required.
Yes. You can start with one AR/VR developer or ramp up a dedicated team, then adjust headcount up or down as your project requirements evolve.
The cost to hire an AR/VR developer varies by location, seniority, and engagement model: in the U.S., typical contract rates translate to hourly rates around $40–$60 per hour, with full-time base salaries ranging from $86k–$120k and total compensation sometimes exceeding $148k. Rates rise with Unity/Unreal expertise, performance optimization, cross-platform development, and hardware integration experience.
Freelance platforms can connect you with AR/VR developers, but you're on the hook for sourcing, vetting, and managing the work.
X-Team is different. We provide you with fully committed, pre-vetted developers who integrate into your 3D pipelines, tools, and culture for the long haul.
You do, as long as payment is current. All code and assets created by X-Team engineers are fully yours, protected under clean work-for-hire and IP assignment agreements.
X-Team developers adopt your repositories, boards, game engines, and rituals from day one—joining stand-ups, technical reviews, and sprint planning just like any in-house teammate.
We'll resolve the issue quickly, whether through feedback or replacing the developer. Our goal is long-term cultural fit, not just quick placement.
X-Team’s model is async‑first, but we prioritize overlap with your core hours and match you with testers who can collaborate in real time where it matters.
AR/VR developers provided by X-Team follow your existing review and testing pipelines, use secure company-issued devices, and comply with best practices for credentials and access.
X-Team manages the full operational layer so you can scale globally without the legal or logistical friction.
No matter where your engineer calls home, you get peace of mind knowing everything’s covered — legally, securely, and by the book.
We’ll sign an MSA that covers the terms of our work together. After that, our minimum engagement for a contracted scope of work is 3 months.