DMG: 1 | Blast a powerful laser at the enemy.
HP: +1 | Repair the shields to full power.
ATK: 2X | Gain 2X damage on your team’s next 3 attacks.
ATK: 2X | Gain 2X damage on your team’s next 2 attacks.
EVD: 1 | Swiftly evade the next attack from the enemy.
EVD: 1 | The enemy is stunned and will fail its next attack.
DMG: 2 | Pierce the enemy ship’s hull.
HP: +2 | Activate the Legacy ship's primary shields.
HEAL: 2X | Gain 2X healing on your team’s next healing card played.
EVD: 1 | Move the troops behind cover to evade the next attack.
DMG: 2 | Send in the gunship to drop bombs on their armies.
DMG: 2 | Unleash a unit of axe hunters who deal crushing blows.
DMG: 1 | Position the snipers to target their captains.
DMG: 2 | Roll out a tank with ion blasters to devastate their infantry.
DMG: 1 | Rush in the infantry troops and unload a spray of lasers.
ATK: 2X | Inspire the troops and get 2X on your next 2 attacks.
HP: +2 | Send in the Cavalry and re-energize the team.
HP: +1 | Send in the medic to heal the wounded.
DMG: 1 | Blast a powerful laser at the Base.
ATK: 2X | Gain 2X damage on your team’s next 2 attacks on the Base.
DMG: 1 | Rush the infantry in the Base and unload lasers.
EVD: 1 | Move our troops in the Base behind cover.
DMG: 2 | Pierce the Base's hull with a massive blast.
EVD: 2 | Phase the Legacy ship so the next 2 attacks pass through it.
HP: +3 | Summon a strong healing power to regain health for the team.
HP: +3 | Summons an orb of regeneration, healing all friendlies nearby.
DMG: 3 | Teleport into the enemy territory and strike their shields.
ATK: 4X | Adds a cooling effect to canons, increasing firing power for 1 attack.
Hammerizer summons a meteor rain shower, removing all effects in play.
EVD: 2 | Omni raises his lightsaber and blocks all incoming attacks.
Source emanates electromagnetic radiation, removing all effects in play.
DMG: 3 | Cronos swings his sword swiftly, releasing a powerful energy.
ATK: 3X | Rally the crew with 3X damage for the next 2 attacks.
DMG: 2 | Suck energy out of a ship’s life support system.
DMG: 3 | Unleash the nano-reactor fleet.
ATK: 2X | Gain 2X damage on your next 3 attacks.
Fry the team's mainframe, removing all effects in play.
HP: +2 | Gain back health by setting the engines to Overdrive.
ATK: 2X | Gain 2X damage on your next 2 attacks.
DMG: 2 | Dispatch drones that attach and explode, dealing 2 damage.
DMG: 2 | Pierce into the hull with powerful cutting lasers, dealing 2 damage.
EVD: 2 | Go invisible and evade the next attack.
DMG: 4 | Ram the ship full speed into the Legacy ship.
HP: +3 | Trigger the backup shields and protect the ship.
HP: +2 | Send in a brigade of reptilian android medics.
EVD: 2 | Trigger a massive shield wall and block the next attack.
HP: +3 | This reptilian Necromancer summons energy to heal their army.
ATK: 2X | Doom is upon them. Gain 2X damage on your next 2 attacks.
DMG: 2 | The enemy unleashes a battalion of mace-wielding Knights.
DMG: 4 | Taltopian Lt. Grok impales soldiers with his shard blade, dealing powerful damage.
ATK: 2X | The Taltopian army marches forward, ready to fight to the death.
HP: +2 | Their base begins to organically rebuild itself.
EVD: 2 | Their base deploys a massive orb shield, completely protecting it.
DMG: 3 | Their base shoots out a gamma ray burst, penetrating the Legacy's hull.
With a roar, Grognor tramples everything and removes all effects in play.
DMG: 3X | Captain Taug energizes the engines for three turns.