4 posts found under,

mobile

Not too long ago I wrote about getting started with Ionic 2. In the previous, part one guide, I gave some overview on what Ionic 2 was and how it differed from Ionic Framework 1. This overview lead up to developing a very simple single page mobile application. What if you wanted to build a multiple page application with persisted data storage and native platform features? We’re going to take the same guide from the previous part of the series and [...]

When it comes to mobile application development, there are many different routes you can choose. You can choose a native solution, using the Android SDK and Java or iOS with Objective-C, but in both these scenarios there is a multiple language requirement. A more efficient and possibly cheaper solution would be to use a cross platform framework that lets you deploy to various platforms using a single set of code. There are numerous cross platfo [...]

Android N (API 24) has introduced a lot of new features, one of them is enhanced notification support for more rich and interactive system notifications. Notification API is backwards compatible, but not every new feature is available across all platforms — we'll see how to deal with that using Android's API. In this tutorial we'll create basic notifications and showcase just introduced advanced features in order to make sure your apps are ready [...]

NativeScript is becoming all the rage in the mobile development community lately. I hear about it at conferences, various reputable news websites, and even in mobile development forum boards. It is becoming so popular over the competition for a few major reasons, but before I go there, let me explain what it is incase this is your first time hearing of it. Defined by the NativeScript website: NativeScript enables developers to build native apps [...]

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