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3d

We’ve been developing games with Unity for a while. As most of our games are targeted for mobile devices, one of our main concerns on the development process is having our projects well structured and optimised. There are a lot of simple tips and tricks  we’ve been using which make all the difference on any project’s overall performance. In order to demonstrate each topic’s usefulness,  I’ll be presenting profiling data retrieved from a demo, run [...]

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3d